Zu dem Ende von dem Video (Titel für erwachsene definieren sich durch einen hohen Gewaltgrad) würde ich jetzt einfach mal auf ein recht interessantes interview verweißen, siehe:
http://www.gamesindustry.biz/articles/2 ... as-to-stopZitat:
Q: Are you telling me you didn't like the Hitman: Absolution trailer?
Warren Spector: I left Eidos in 2004 because I looked around at E3 and saw the new Hitman game where you get to kill with a meat hook, and 25 to Life, the game about kids killing cops, and Crash & Burn the racing game where the idea is to create the fieriest, most amazing explosions, not to win the race... I looked around my own booth and realized I just had one of those 'which thing is not like the other' moments. I thought it was bad then, and now I think it's just beyond bad.
We've gone too far. The slow-motion blood spurts, the impalement by deadly assassins, the knives, shoulders, elbows to the throat. You know, Deus Ex had its moments of violence, but they were designed - whether they succeeded or not I can't say - but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature. It's time to stop. I'm just glad I work for a company like Disney, where not only is that not something that's encouraged, you can't even do it, and I'm fine with it.
Wie dem auch sei, von mir aus können sich gerne 90% der Spiele ähneln wie ein Ei dem anderen, bei dem erfolg von Call of Duty und co. ist es eigentlich auch kein großes wunder das andere Titel an den erfolg anknüpfen wollen.
Hauptsache ich bekomme hier und da mal nen Ausnahmetitel serviert
